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John Doe

Marketing

Digital Banners for storefronts and generally web porposes. Campaign concepts and ideas. Pieces for digital and print promotion for products.
John Doe

Games

Game art and design. Titles vary across all platforms including mobile, consoles and handhelds. Different game and visual styles that emcompass 2D and 3D elements.
John Doe

Multimedia

Projects that have various media forms to compliment promotions or ideas. Different expressions for different purposes that can be professional or artistic.

Works

Everything that doesn't have a rightful place, lives here. Random projects and ideas range from exterior design photography retouching and fashion.
John Doe

Design

Design elements like logos, infographics and UI. Varying content, utilizes custom design elements across different mediums.
John Doe

  • Digital banners for the PSN storefront and web.  There are a variety of layouts and versions branched off this masterart that fill any marketing need.
    Digital banners for the PSN storefront and web. There are a variety of layouts and versions branched off this masterart that fill any marketing need.
  • Digital banners for the PSN storefront and web.  There are a variety of layouts and versions branched off this masterart that fill any marketing need.
    Digital banners for the PSN storefront and web. There are a variety of layouts and versions branched off this masterart that fill any marketing need.
  • To push the release of this title, I created a PSN storefront that was used to help promote the game.
    To push the release of this title, I created a PSN storefront that was used to help promote the game.
  • Gamestop did a special campaign to promote PSN titles in their stores.  I created this box art as a part of their campaign and it was available in Gamestop stores nationwide.
    Gamestop did a special campaign to promote PSN titles in their stores. I created this box art as a part of their campaign and it was available in Gamestop stores nationwide.
  • To push the release of this title, I created a PSN storefront that was used to help promote the game.
    To push the release of this title, I created a PSN storefront that was used to help promote the game.
  • Continuing exposure for this title launch, I created this for the Sony PSN web portal.
    Continuing exposure for this title launch, I created this for the Sony PSN web portal.
  • Continuing exposure for this title launch, I created this for the Sony PSN web portal.
    Continuing exposure for this title launch, I created this for the Sony PSN web portal.
  • This is to demonstrate a UFC campaign idea.  Zuffa, the parent company of the UFC, uses an earth with their typography logo as their main branding theme.  Since the UFC is working to continue its global takeover, why not combine the Zuffa branding with the UFC to push the global concept.
    This is to demonstrate a UFC campaign idea. Zuffa, the parent company of the UFC, uses an earth with their typography logo as their main branding theme. Since the UFC is working to continue its global takeover, why not combine the Zuffa branding with the UFC to push the global concept.
  • A failed XMB splash screen turned into a succesful banner campaign.  The artwork for this splash was repurposed for the web to promote the release of this title.
    A failed XMB splash screen turned into a succesful banner campaign. The artwork for this splash was repurposed for the web to promote the release of this title.
  • Digital banners for the PSN storefront and web.  There are a variety of layouts and versions branched off this masterart that fill any marketing need.
    Digital banners for the PSN storefront and web. There are a variety of layouts and versions branched off this masterart that fill any marketing need.
  • Digital banners for the PSN storefront and web.  There are a variety of layouts and versions branched off this masterart that fill any marketing need.
    Digital banners for the PSN storefront and web. There are a variety of layouts and versions branched off this masterart that fill any marketing need.
  • This Playstation Network Hero Image was created for a featured storfront piece during the release of the title.
    This Playstation Network Hero Image was created for a featured storfront piece during the release of the title.
  • Digital banners for the PSN storefront and web.  There are a variety of layouts and versions branched off this masterart that fill any marketing need.
    Digital banners for the PSN storefront and web. There are a variety of layouts and versions branched off this masterart that fill any marketing need.
  • This Playstation Network Hero Image was created for a featured storfront piece during the release of the title.
    This Playstation Network Hero Image was created for a featured storfront piece during the release of the title.
  • Creat Studios and Tik Games share and PSN storefront.  They decided that they wanted to expand their web presence together with banners that represented their company logos.
    Creat Studios and Tik Games share and PSN storefront. They decided that they wanted to expand their web presence together with banners that represented their company logos.
John Doe

  • This infographic was a design test in which I repurposed Pinterest statistics into this visual display.
    This infographic was a design test in which I repurposed Pinterest statistics into this visual display.
  • Everyone uses a lock screen on their phone to safeguard information and identity.  Phones are getting bigger with every generation, which means it is getting harder and more awkward to utilize a keypad with one hand. This concept demonstrates the use of gesture control as an alternative to numerical combinations.
    Everyone uses a lock screen on their phone to safeguard information and identity. Phones are getting bigger with every generation, which means it is getting harder and more awkward to utilize a keypad with one hand. This concept demonstrates the use of gesture control as an alternative to numerical combinations.
  • The sequel to Test Yourself needed a new logo that was fresh and new, but was still recognizable within the brand.  This was the logo I designed.
  • The Boost Yourself apps were a port of the PS3 titles Test Yourself and Psych Yourself.  All the apps were differnet brain tests but needed to be identified together as one brand.  These were the series of icons I designed for them.
    The Boost Yourself apps were a port of the PS3 titles Test Yourself and Psych Yourself. All the apps were differnet brain tests but needed to be identified together as one brand. These were the series of icons I designed for them.
  • After having created the Germinator logo, I was then asked to do the logo for the sequel, Ms. Germinator.
  • This is the logo I designed for the PSN title, Germinator.
  • A mobile port of the PSN title Germinator, the apps needed identifiable icons.  I was able to take advantage of the Android icon requirements and open up the borders a bit.
    A mobile port of the PSN title Germinator, the apps needed identifiable icons. I was able to take advantage of the Android icon requirements and open up the borders a bit.
  • Twice The Fun is a large indoor playground for kids and toddlers.  They are a client of mine and requested and new modern website to expand their web presence.
    Twice The Fun is a large indoor playground for kids and toddlers. They are a client of mine and requested and new modern website to expand their web presence.
  • For the sequel title Ms. Germinator, I has given the task to create the game UI.  The UI flow and structure was already in place so I was only allowed to do a visual haul.
    For the sequel title Ms. Germinator, I has given the task to create the game UI. The UI flow and structure was already in place so I was only allowed to do a visual haul.
John Doe

  • This the XMB splash screen for the PS3 title Germinator.
    This is the XMB splash screen for the PS3 title Germinator.
  • I created all the battle envirnments for various zones for this mobile game, Legends of Loot.  This includes modeling, textureing, lighting / mapping, VFX and design.
    I created all the battle envirnments for various zones for this mobile game, Legends of Loot. This includes modeling, textureing, lighting / mapping, VFX and design.
  • Being responsilbe for all the environments for this title, I had to create a way in which level designers could easily manipulate items and layouts to create the maze desgin.  This included modeling, texturing, lighting, design and VFX.
    Being responsilbe for all the environments for this title, I had to create a way in which level designers could easily manipulate items and layouts to create the maze desgin. This included modeling, texturing, lighting, design and VFX.
  • I created all the battle envirnments for various zones for this mobile game, Legends of Loot.  This includes modeling, textureing, lighting / mapping, VFX and design.
    I created all the battle envirnments for various zones for this mobile game, Legends of Loot. This includes modeling, textureing, lighting / mapping, VFX and design.
  • I created all the battle envirnments for various zones for this mobile game, Legends of Loot.  This includes modeling, textureing, lighting / mapping, VFX and design.
    I created all the battle envirnments for various zones for this mobile game, Legends of Loot. This includes modeling, textureing, lighting / mapping, VFX and design.
  • I was responsible for the battle tables in the PS3 title, Pinballistik.  I was responsible for modeling, texturing, light backing, rigging / animation, design and VFX.
    I was responsible for the battle tables in the PS3 title, Pinballistik. I was responsible for modeling, texturing, light backing, rigging / animation, design and VFX.
  • This the XMB splash screen for the PS3 title Psych Yourself.
    This the XMB splash screen for the PS3 title Psych Yourself.
  • This the XMB splash screen for the PS3 title Ms. Germinator.
    This the XMB splash screen for the PS3 title Ms. Germinator.
  • Ms. Germinator gameplay. In this screenshot I was responsible the organge germ with animations and all the text widgets that show up as popups.
    Ms. Germinator gameplay. In this screenshot I was responsible the organge germ with animations and all the text widgets that show up as popups.
John Doe

    Bl@sty

    Under the pseudonym Bl@sty, I use my sound engineering education to produce dance music for various uses.
  • This the XMB splash screen for the PS3 title Ms. Germinator.
    This the XMB splash screen for the PS3 title Ms. Germinator.
  • This the XMB splash screen for the PS3 title Ms. Germinator.
    This the XMB splash screen for the PS3 title Psych Yourself.
  • This the XMB splash screen for the PS3 title Germinator.
    This the XMB splash screen for the PS3 title Germinator.
John Doe

  • I created this online fashion brand to explore the world of fashion and design.  Everything is available for purchse
    I created this online fashion brand to explore the world of fashion and design.

BBT Creative

Digital Art & Design & Interaction

Brendan Toupin

My name is Brendan Toupin and I am BBT creative. My goal is to design and create unique experiences on all platforms.

Brendan Toupin
John Doe

Get in Touch

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Contact Details

  • BBT Creative
    Los Angeles
    California